GeorGette
Foxy lady
You can call me....Kittycat!
Posts: 1,099
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Post by GeorGette on Jan 10, 2006 16:23:28 GMT -5
ive tested some maps and subway is really funny ive also tried Holy grail, fliegerhorst, Rhineland, tehre is an oasis with gras instead of sand lol total tank race would be funny maybe. i took some screen shot of maps on both side but i have like over 20 maps to look at so. ;D
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Post by Hobbit on Jan 10, 2006 18:15:44 GMT -5
Bridges Beta 5 just came out this week...a final should be coming very soon. I think I will wait for the final and put it on. We'll change out Goldrush very soon, I like SC Goldrush and Return to Goldrush The mapper 2bit just emailed me today and said he has a new map soon, here are a few screenshots of Luddendorf Bridge. When we use this map, there will be 0 artillery allowed ;D
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Post by DoubleDragon on Jan 10, 2006 18:37:02 GMT -5
Nice screen shots looks like it'll be fun Mr.Hobbit and for goldrush guess it doesnt matter seems that I have alot of fun on any of them So hows every one been doing, for me o yeah working really cuts my time on LU evrything sounds good sir ! DoubleDude
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Post by [TfL]=eViL= on Jan 15, 2006 7:13:54 GMT -5
Just my 50 cent about the current map rotation.... don t wanna piss u off hobbit but i really have to drop my 50 cent... New goldrush isn t cool.... and i think we got to many of the etdo maps.... moreover...minas tirith is gone bye bye...why...it was pretty cool... at the moment i m getting a custom map shock.... i like custom maps....but not so many.... btw caen 2 is also crap...same crap as the first one.... ==> eViL´s map rotation.... Venice Railgun Minas Tirith Goldrush Hotchkiss Oasis V1Rocket Würzburg Radar Helmsdeep + 2 new nice maps [TfL]=eViL=
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Post by Hobbit on Jan 15, 2006 12:53:20 GMT -5
The new goldrush I thought would be more fair for allies to win because of the second way into the bank. I've also noticed there are less axis sitting and watching the gold. But perhaps I'm wrong.
There are alot of ETDO maps because I can't remember which one was good and which one wasn't. The one thing about the ETDO maps I love is there is no lag on them even when we're at 50+ players. I'll probably reduce these down to 3 (Radar Lab, Mechatronics, Fuel Depot)
Caen 2 gives Axis a chance to attack, everybody knows this map and most people already have the map downloaded. It's not there cuz I love it, it's there cuz it's a popular map, just like Pimp's favorite map "Supply Depot 2"
Hotchkiss is temporarily removed because many people said they were tired of playing it. It will come back later.
Railgun with 40+ people gives Axis one chance to survive or get the hell beaten out of them. Too many players disconnect from this map once the beating starts. We lose at least 5-7 players if Axis start getting beaten badly. By the time the map is over, it is no longer 20vs20, but more like 17vs12
Helmsdeep will probably come back next week since there were no major lag problems with it.
Minas Tirith was cool but lagged like crazy when more than 45. Even my ping went up into the 200 mark when I played on that map when it was full. Believe me, I wish I could keep the Lord of the Rings maps my precious ;D
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Post by DoubleDragon on Jan 15, 2006 15:38:52 GMT -5
All sounds good Mr.Hobbit And these maps that are on now aren't really that bad , lag wise that is. Keep up the good work getting better every day [glow=red,2,300]DoubleDude[/glow]
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johnx
just started
Posts: 8
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Post by johnx on Jan 26, 2006 17:53:30 GMT -5
Hello
Would you like to try
Tram Darji2 City of lost Children maps ?
try them at 216.218.222.242
they are 3 maps in the objectivecycle there. If some high admin wants the rcon password to do "vstr nextmap" i'll give it to them . just e-mail me at johnx@hotmail.com and show me who you are. Thanks guys and i see you in Lemmings
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Post by Hobbit on Jan 27, 2006 0:32:34 GMT -5
Hi John
I've actually considered all three of those maps.
Tram will see its time on Lemmings next. Darji2 I looked at and wasn't completely impressed, however will look at again.
City of Lost Children is an interesting map, very new. I'll give it time to get more acceptance and then it will probably make its way into the cycle. It's very different from typical ET maps and that's what I like
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Post by leoxxx on Jan 31, 2006 14:57:49 GMT -5
I tried this map in the: 216.218.222.242 They are very good, and I would like to see those maps in a great server like this. I complete agree with you johnx, I’m a newbie too but, lemmings admins deserve all my respect and admiration about the great job in the server, it’s a wonderful place to play. See you there. [<0>]FinalCut
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GeorGette
Foxy lady
You can call me....Kittycat!
Posts: 1,099
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Post by GeorGette on Jan 31, 2006 19:45:20 GMT -5
big thanks for ur words we always appreciate to hear things like that !big hug for you
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Post by pegleg on Feb 4, 2006 13:07:39 GMT -5
keep goldrush lose supply depot
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Post by DoubleDragon on Feb 4, 2006 14:17:47 GMT -5
Really heck I dont think I get tired of any map , only if my kill ratio is less then death ratio But lately the regular maps have been rocking and there hasnt been much lag DoubleDude
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Post by DoubleDragon on Feb 14, 2006 17:18:18 GMT -5
I got a question about Eagles 2 ways map being sense the axis's spawn never changes when they capture the obj could that be fixed or changed to the origanal map that was first made . I think its a good map but I havent seen spawn change every time they win. [glow=red,2,300]DoubleDude [/glow]
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Post by Hobbit on Feb 14, 2006 17:55:05 GMT -5
Hmm...I am not sure what you mean sir. The axis capture the objective? I thought it was the Allies. I haven't played the new map. I made some slight changes already but more improvement sugestions would be welcome.
I'm trying to make the Allied 2nd spawn perm once it's captured but for some reason it's not working.
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Post by DoubleDragon on Feb 14, 2006 20:57:49 GMT -5
Im sorry sir I was talking about the documents or whatever that item allies has to get to move bus not the spawning at command post . Its when they get the item and they win axis's spawn never changes to bridge . I just thought axis was sapose to spawn at airstrip tostop the bridge from being blown my bad.
I didnt want any changes I was just curious to wether the spawning at bridge was sapose to be.
DoubleDude
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